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Wednesday 19 June 2002

Tutorial: Java Graphics in 2D and 3D
for Visualization, Simulation and Games

Wayne Holder
founder, FTL Games,
producer, Sundog and Dungeonmaster series games,
co-author, Java Game Programming for Dummies,
instructor at UCSD Extension in Java

This month we are departing from our usual overview presentation format, and offering an in-depth programming tutorial for our members. Local Java graphics pundit Wayne Holder has agreed to teach this 90-minute example-intensive seminar on how you can use just the Java JDK -- no Java3D or VRML -- to do simple but powerful and flexible 2D and 3D graphics for use to visualize data and structures, display simulations, and build interactive games.

PLUS a Special Bonus: a sneak preview of the ACM SIGGRAPH International Conference in San Antonio this coming July -- the 18-minute video SIGGRAPH 2002 Compilation Tape: Computer Animation Festival, Papers, Emerging Technologies, Art Gallery has been loaned to our chapter by special arrangement.

Schedule

6:30 - 7:30 PM Social hour

7:30 - 9:00 PM Presentation

San Diego SIGGRAPH Members: free
Computer Museum Members: Free
Non-members: $5.00

Address, Directions & Map

Computer Museum of America
(http://www.computer-museum.org/)
7th Avenue and C Street, downtown
640 C St., San Diego, CA
Phone: (619) 235-8222

From Qualcomm Stadium: Take I-8 West to 163 South. Go all the way to the end of the freeway, which turns into 10th Avenue (one way southbound), and turn RIGHT onto C Street. Pay to park in a commercial structure, or park after 6 PM at a meter on the street for free. Also you can take the San Diego Trolley (www.sdcommute.com/service/trolleypage.htm) to the Fifth Avenue stop and walk one block East.

Click here for a Mapquest map
Updated 06/03/02 
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